1/*
2 * Copyright (C) 2016 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#pragma once
27
28#if ENABLE(GAMEPAD)
29
30#include "PlatformGamepad.h"
31
32namespace WebCore {
33
34class MockGamepad : public PlatformGamepad {
35public:
36 MockGamepad(unsigned index, const String& gamepadID, unsigned axisCount, unsigned buttonCount);
37
38 const Vector<double>& axisValues() const final { return m_axisValues; }
39 const Vector<double>& buttonValues() const final { return m_buttonValues; }
40
41 void updateDetails(const String& gamepadID, unsigned axisCount, unsigned buttonCount);
42 bool setAxisValue(unsigned index, double value);
43 bool setButtonValue(unsigned index, double value);
44
45private:
46 Vector<double> m_axisValues;
47 Vector<double> m_buttonValues;
48};
49
50}
51
52#endif // ENABLE(GAMEPAD)
53