1 | /* |
2 | * Copyright (C) 2017 Apple Inc. All rights reserved. |
3 | * |
4 | * Redistribution and use in source and binary forms, with or without |
5 | * modification, are permitted provided that the following conditions |
6 | * are met: |
7 | * 1. Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. |
9 | * 2. Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. |
12 | * |
13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 | */ |
25 | |
26 | #pragma once |
27 | |
28 | #if ENABLE(WEBGL) |
29 | |
30 | #include <JavaScriptCore/Float32Array.h> |
31 | #include <JavaScriptCore/Int32Array.h> |
32 | #include <JavaScriptCore/Uint32Array.h> |
33 | #include <JavaScriptCore/Uint8Array.h> |
34 | |
35 | namespace JSC { |
36 | class ExecState; |
37 | class JSValue; |
38 | } |
39 | |
40 | namespace WebCore { |
41 | |
42 | class JSDOMGlobalObject; |
43 | class WebGLBuffer; |
44 | class WebGLFramebuffer; |
45 | class WebGLProgram; |
46 | class WebGLRenderbuffer; |
47 | class WebGLTexture; |
48 | class WebGLVertexArrayObject; |
49 | class WebGLVertexArrayObjectOES; |
50 | |
51 | using WebGLAny = Variant< |
52 | std::nullptr_t, |
53 | bool, |
54 | int, |
55 | unsigned, |
56 | long long, |
57 | float, |
58 | String, |
59 | Vector<bool>, |
60 | Vector<int>, |
61 | RefPtr<Float32Array>, |
62 | RefPtr<Int32Array>, |
63 | RefPtr<Uint32Array>, |
64 | RefPtr<Uint8Array>, |
65 | RefPtr<WebGLBuffer>, |
66 | RefPtr<WebGLFramebuffer>, |
67 | RefPtr<WebGLProgram>, |
68 | RefPtr<WebGLRenderbuffer>, |
69 | RefPtr<WebGLTexture>, |
70 | RefPtr<WebGLVertexArrayObjectOES> |
71 | #if ENABLE(WEBGL2) |
72 | , RefPtr<WebGLVertexArrayObject> |
73 | #endif |
74 | >; |
75 | |
76 | } // namespace WebCore |
77 | |
78 | #endif |
79 | |