1/*
2 * Copyright (C) 2017 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#pragma once
27
28#if ENABLE(WEBGL)
29
30#include <JavaScriptCore/Float32Array.h>
31#include <JavaScriptCore/Int32Array.h>
32#include <JavaScriptCore/Uint32Array.h>
33#include <JavaScriptCore/Uint8Array.h>
34
35namespace JSC {
36class ExecState;
37class JSValue;
38}
39
40namespace WebCore {
41
42class JSDOMGlobalObject;
43class WebGLBuffer;
44class WebGLFramebuffer;
45class WebGLProgram;
46class WebGLRenderbuffer;
47class WebGLTexture;
48class WebGLVertexArrayObject;
49class WebGLVertexArrayObjectOES;
50
51using WebGLAny = Variant<
52 std::nullptr_t,
53 bool,
54 int,
55 unsigned,
56 long long,
57 float,
58 String,
59 Vector<bool>,
60 Vector<int>,
61 RefPtr<Float32Array>,
62 RefPtr<Int32Array>,
63 RefPtr<Uint32Array>,
64 RefPtr<Uint8Array>,
65 RefPtr<WebGLBuffer>,
66 RefPtr<WebGLFramebuffer>,
67 RefPtr<WebGLProgram>,
68 RefPtr<WebGLRenderbuffer>,
69 RefPtr<WebGLTexture>,
70 RefPtr<WebGLVertexArrayObjectOES>
71#if ENABLE(WEBGL2)
72 , RefPtr<WebGLVertexArrayObject>
73#endif
74>;
75
76} // namespace WebCore
77
78#endif
79