1/*
2 * Copyright (C) 2018 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#pragma once
27
28#if ENABLE(WEBGPU)
29
30#include "WebGPUProgrammablePassEncoder.h"
31#include <wtf/RefPtr.h>
32#include <wtf/Vector.h>
33
34namespace WebCore {
35
36class GPUProgrammablePassEncoder;
37class GPURenderPassEncoder;
38class WebGPUBuffer;
39class WebGPURenderPipeline;
40
41struct GPUColor;
42
43class WebGPURenderPassEncoder final : public WebGPUProgrammablePassEncoder {
44public:
45 static Ref<WebGPURenderPassEncoder> create(RefPtr<GPURenderPassEncoder>&&);
46
47 void setPipeline(const WebGPURenderPipeline&);
48 void setBlendColor(const GPUColor&);
49 void setViewport(float x, float y, float width, float height, float minDepth, float maxDepth);
50 void setScissorRect(unsigned x, unsigned y, unsigned width, unsigned height);
51 void setIndexBuffer(WebGPUBuffer&, uint64_t offset);
52 void setVertexBuffers(unsigned startSlot, const Vector<RefPtr<WebGPUBuffer>>&, const Vector<uint64_t>& offsets);
53 void draw(unsigned vertexCount, unsigned instanceCount, unsigned firstVertex, unsigned firstInstance);
54 void drawIndexed(unsigned indexCount, unsigned instanceCount, unsigned firstIndex, int baseVertex, unsigned firstInstance);
55
56private:
57 WebGPURenderPassEncoder(RefPtr<GPURenderPassEncoder>&&);
58
59 GPUProgrammablePassEncoder* passEncoder() final;
60 const GPUProgrammablePassEncoder* passEncoder() const final;
61
62 RefPtr<GPURenderPassEncoder> m_passEncoder;
63};
64
65} // namespace WebCore
66
67#endif // ENABLE(WEBGPU)
68