1/*
2 * Copyright (C) 2018 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26#pragma once
27
28#if ENABLE(WEBGPU)
29
30#include "GPUDevice.h"
31#include "WebGPUAdapter.h"
32#include "WebGPUQueue.h"
33#include "WebGPUSwapChainDescriptor.h"
34#include <wtf/Ref.h>
35#include <wtf/RefCounted.h>
36#include <wtf/RefPtr.h>
37#include <wtf/Vector.h>
38
39namespace JSC {
40class ArrayBuffer;
41class JSValue;
42}
43
44namespace WebCore {
45
46class ScriptExecutionContext;
47class WebGPUBindGroup;
48class WebGPUBindGroupLayout;
49class WebGPUBuffer;
50class WebGPUCommandEncoder;
51class WebGPUComputePipeline;
52class WebGPUPipelineLayout;
53class WebGPURenderPipeline;
54class WebGPUSampler;
55class WebGPUShaderModule;
56class WebGPUSwapChain;
57class WebGPUTexture;
58
59struct GPUBindGroupLayoutDescriptor;
60struct GPUBufferDescriptor;
61struct GPUSamplerDescriptor;
62struct GPUTextureDescriptor;
63struct WebGPUBindGroupDescriptor;
64struct WebGPUComputePipelineDescriptor;
65struct WebGPUPipelineLayoutDescriptor;
66struct WebGPURenderPipelineDescriptor;
67struct WebGPUShaderModuleDescriptor;
68
69class WebGPUDevice : public RefCounted<WebGPUDevice> {
70public:
71 static RefPtr<WebGPUDevice> tryCreate(Ref<const WebGPUAdapter>&&);
72
73 const WebGPUAdapter& adapter() const { return m_adapter.get(); }
74 GPUDevice& device() { return m_device.get(); }
75 const GPUDevice& device() const { return m_device.get(); }
76
77 Ref<WebGPUBuffer> createBuffer(const GPUBufferDescriptor&) const;
78 Vector<JSC::JSValue> createBufferMapped(JSC::ExecState&, const GPUBufferDescriptor&) const;
79 Ref<WebGPUTexture> createTexture(const GPUTextureDescriptor&) const;
80 Ref<WebGPUSampler> createSampler(const GPUSamplerDescriptor&) const;
81
82 Ref<WebGPUBindGroupLayout> createBindGroupLayout(const GPUBindGroupLayoutDescriptor&) const;
83 Ref<WebGPUPipelineLayout> createPipelineLayout(const WebGPUPipelineLayoutDescriptor&) const;
84 Ref<WebGPUBindGroup> createBindGroup(const WebGPUBindGroupDescriptor&) const;
85
86 Ref<WebGPUShaderModule> createShaderModule(const WebGPUShaderModuleDescriptor&) const;
87 Ref<WebGPURenderPipeline> createRenderPipeline(const WebGPURenderPipelineDescriptor&) const;
88 Ref<WebGPUComputePipeline> createComputePipeline(const WebGPUComputePipelineDescriptor&) const;
89
90 Ref<WebGPUCommandEncoder> createCommandEncoder() const;
91
92 Ref<WebGPUQueue> getQueue() const;
93
94private:
95 WebGPUDevice(Ref<const WebGPUAdapter>&&, Ref<GPUDevice>&&);
96
97 Ref<const WebGPUAdapter> m_adapter;
98 Ref<GPUDevice> m_device;
99 mutable RefPtr<WebGPUQueue> m_queue;
100};
101
102} // namespace WebCore
103
104#endif // ENABLE(WEBGPU)
105