1/*
2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25#pragma once
26
27#include "AudioBus.h"
28#include "AudioNode.h"
29#include "AudioSummingJunction.h"
30#include <wtf/HashSet.h>
31
32namespace WebCore {
33
34class AudioNode;
35class AudioNodeOutput;
36
37// An AudioNodeInput represents an input to an AudioNode and can be connected from one or more AudioNodeOutputs.
38// In the case of multiple connections, the input will act as a unity-gain summing junction, mixing all the outputs.
39// The number of channels of the input's bus is the maximum of the number of channels of all its connections.
40
41class AudioNodeInput final : public AudioSummingJunction {
42 WTF_MAKE_NONCOPYABLE(AudioNodeInput);
43 WTF_MAKE_FAST_ALLOCATED;
44public:
45 explicit AudioNodeInput(AudioNode*);
46
47 // AudioSummingJunction
48 bool canUpdateState() override { return !node()->isMarkedForDeletion(); }
49 void didUpdate() override;
50
51 // Can be called from any thread.
52 AudioNode* node() const { return m_node; }
53
54 // Must be called with the context's graph lock.
55 void connect(AudioNodeOutput*);
56 void disconnect(AudioNodeOutput*);
57
58 // disable() will take the output out of the active connections list and set aside in a disabled list.
59 // enable() will put the output back into the active connections list.
60 // Must be called with the context's graph lock.
61 void enable(AudioNodeOutput*);
62 void disable(AudioNodeOutput*);
63
64 // pull() processes all of the AudioNodes connected to us.
65 // In the case of multiple connections it sums the result into an internal summing bus.
66 // In the single connection case, it allows in-place processing where possible using inPlaceBus.
67 // It returns the bus which it rendered into, returning inPlaceBus if in-place processing was performed.
68 // Called from context's audio thread.
69 AudioBus* pull(AudioBus* inPlaceBus, size_t framesToProcess);
70
71 // bus() contains the rendered audio after pull() has been called for each time quantum.
72 // Called from context's audio thread.
73 AudioBus* bus();
74
75 // updateInternalBus() updates m_internalSummingBus appropriately for the number of channels.
76 // This must be called when we own the context's graph lock in the audio thread at the very start or end of the render quantum.
77 void updateInternalBus();
78
79 // The number of channels of the connection with the largest number of channels.
80 unsigned numberOfChannels() const;
81
82private:
83 AudioNode* m_node;
84
85 // m_disabledOutputs contains the AudioNodeOutputs which are disabled (will not be processed) by the audio graph rendering.
86 // But, from JavaScript's perspective, these outputs are still connected to us.
87 // Generally, these represent disabled connections from "notes" which have finished playing but are not yet garbage collected.
88 HashSet<AudioNodeOutput*> m_disabledOutputs;
89
90 // Called from context's audio thread.
91 AudioBus* internalSummingBus();
92 void sumAllConnections(AudioBus* summingBus, size_t framesToProcess);
93
94 RefPtr<AudioBus> m_internalSummingBus;
95};
96
97} // namespace WebCore
98