| 1 | /* |
| 2 | * Copyright (C) 2012-2015 Apple Inc. All rights reserved. |
| 3 | * |
| 4 | * Redistribution and use in source and binary forms, with or without |
| 5 | * modification, are permitted provided that the following conditions |
| 6 | * are met: |
| 7 | * 1. Redistributions of source code must retain the above copyright |
| 8 | * notice, this list of conditions and the following disclaimer. |
| 9 | * 2. Redistributions in binary form must reproduce the above copyright |
| 10 | * notice, this list of conditions and the following disclaimer in the |
| 11 | * documentation and/or other materials provided with the distribution. |
| 12 | * |
| 13 | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| 14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 15 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 16 | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| 17 | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 18 | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 19 | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 20 | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 21 | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 | */ |
| 25 | |
| 26 | #include "config.h" |
| 27 | #include "Watchpoint.h" |
| 28 | |
| 29 | #include "HeapInlines.h" |
| 30 | #include "VM.h" |
| 31 | #include <wtf/CompilationThread.h> |
| 32 | |
| 33 | namespace JSC { |
| 34 | |
| 35 | void StringFireDetail::dump(PrintStream& out) const |
| 36 | { |
| 37 | out.print(m_string); |
| 38 | } |
| 39 | |
| 40 | Watchpoint::~Watchpoint() |
| 41 | { |
| 42 | if (isOnList()) { |
| 43 | // This will happen if we get destroyed before the set fires. That's totally a valid |
| 44 | // possibility. For example: |
| 45 | // |
| 46 | // CodeBlock has a Watchpoint on transition from structure S1. The transition never |
| 47 | // happens, but the CodeBlock gets destroyed because of GC. |
| 48 | remove(); |
| 49 | } |
| 50 | } |
| 51 | |
| 52 | void Watchpoint::fire(VM& vm, const FireDetail& detail) |
| 53 | { |
| 54 | RELEASE_ASSERT(!isOnList()); |
| 55 | fireInternal(vm, detail); |
| 56 | } |
| 57 | |
| 58 | WatchpointSet::WatchpointSet(WatchpointState state) |
| 59 | : m_state(state) |
| 60 | , m_setIsNotEmpty(false) |
| 61 | { |
| 62 | } |
| 63 | |
| 64 | WatchpointSet::~WatchpointSet() |
| 65 | { |
| 66 | // Remove all watchpoints, so that they don't try to remove themselves. Note that we |
| 67 | // don't fire watchpoints on deletion. We assume that any code that is interested in |
| 68 | // watchpoints already also separately has a mechanism to make sure that the code is |
| 69 | // either keeping the watchpoint set's owner alive, or does some weak reference thing. |
| 70 | while (!m_set.isEmpty()) |
| 71 | m_set.begin()->remove(); |
| 72 | } |
| 73 | |
| 74 | void WatchpointSet::add(Watchpoint* watchpoint) |
| 75 | { |
| 76 | ASSERT(!isCompilationThread()); |
| 77 | ASSERT(state() != IsInvalidated); |
| 78 | if (!watchpoint) |
| 79 | return; |
| 80 | m_set.push(watchpoint); |
| 81 | m_setIsNotEmpty = true; |
| 82 | m_state = IsWatched; |
| 83 | } |
| 84 | |
| 85 | void WatchpointSet::fireAllSlow(VM& vm, const FireDetail& detail) |
| 86 | { |
| 87 | ASSERT(state() == IsWatched); |
| 88 | |
| 89 | WTF::storeStoreFence(); |
| 90 | m_state = IsInvalidated; // Do this first. Needed for adaptive watchpoints. |
| 91 | fireAllWatchpoints(vm, detail); |
| 92 | WTF::storeStoreFence(); |
| 93 | } |
| 94 | |
| 95 | void WatchpointSet::fireAllSlow(VM&, DeferredWatchpointFire* deferredWatchpoints) |
| 96 | { |
| 97 | ASSERT(state() == IsWatched); |
| 98 | |
| 99 | WTF::storeStoreFence(); |
| 100 | deferredWatchpoints->takeWatchpointsToFire(this); |
| 101 | m_state = IsInvalidated; // Do after moving watchpoints to deferredWatchpoints so deferredWatchpoints gets our current state. |
| 102 | WTF::storeStoreFence(); |
| 103 | } |
| 104 | |
| 105 | void WatchpointSet::fireAllSlow(VM& vm, const char* reason) |
| 106 | { |
| 107 | fireAllSlow(vm, StringFireDetail(reason)); |
| 108 | } |
| 109 | |
| 110 | void WatchpointSet::fireAllWatchpoints(VM& vm, const FireDetail& detail) |
| 111 | { |
| 112 | // In case there are any adaptive watchpoints, we need to make sure that they see that this |
| 113 | // watchpoint has been already invalidated. |
| 114 | RELEASE_ASSERT(hasBeenInvalidated()); |
| 115 | |
| 116 | // Firing a watchpoint may cause a GC to happen. This GC could destroy various |
| 117 | // Watchpoints themselves while they're in the process of firing. It's not safe |
| 118 | // for most Watchpoints to be destructed while they're in the middle of firing. |
| 119 | // This GC could also destroy us, and we're not in a safe state to be destroyed. |
| 120 | // The safest thing to do is to DeferGCForAWhile to prevent this GC from happening. |
| 121 | DeferGCForAWhile deferGC(vm.heap); |
| 122 | |
| 123 | while (!m_set.isEmpty()) { |
| 124 | Watchpoint* watchpoint = m_set.begin(); |
| 125 | ASSERT(watchpoint->isOnList()); |
| 126 | |
| 127 | // Removing the Watchpoint before firing it makes it possible to implement watchpoints |
| 128 | // that add themselves to a different set when they fire. This kind of "adaptive" |
| 129 | // watchpoint can be used to track some semantic property that is more fine-graiend than |
| 130 | // what the set can convey. For example, we might care if a singleton object ever has a |
| 131 | // property called "foo". We can watch for this by checking if its Structure has "foo" and |
| 132 | // then watching its transitions. But then the watchpoint fires if any property is added. |
| 133 | // So, before the watchpoint decides to invalidate any code, it can check if it is |
| 134 | // possible to add itself to the transition watchpoint set of the singleton object's new |
| 135 | // Structure. |
| 136 | watchpoint->remove(); |
| 137 | ASSERT(m_set.begin() != watchpoint); |
| 138 | ASSERT(!watchpoint->isOnList()); |
| 139 | |
| 140 | watchpoint->fire(vm, detail); |
| 141 | // After we fire the watchpoint, the watchpoint pointer may be a dangling pointer. That's |
| 142 | // fine, because we have no use for the pointer anymore. |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | void WatchpointSet::take(WatchpointSet* other) |
| 147 | { |
| 148 | ASSERT(state() == ClearWatchpoint); |
| 149 | m_set.takeFrom(other->m_set); |
| 150 | m_setIsNotEmpty = other->m_setIsNotEmpty; |
| 151 | m_state = other->m_state; |
| 152 | other->m_setIsNotEmpty = false; |
| 153 | } |
| 154 | |
| 155 | void InlineWatchpointSet::add(Watchpoint* watchpoint) |
| 156 | { |
| 157 | inflate()->add(watchpoint); |
| 158 | } |
| 159 | |
| 160 | void InlineWatchpointSet::fireAll(VM& vm, const char* reason) |
| 161 | { |
| 162 | fireAll(vm, StringFireDetail(reason)); |
| 163 | } |
| 164 | |
| 165 | WatchpointSet* InlineWatchpointSet::inflateSlow() |
| 166 | { |
| 167 | ASSERT(isThin()); |
| 168 | ASSERT(!isCompilationThread()); |
| 169 | WatchpointSet* fat = adoptRef(new WatchpointSet(decodeState(m_data))).leakRef(); |
| 170 | WTF::storeStoreFence(); |
| 171 | m_data = bitwise_cast<uintptr_t>(fat); |
| 172 | return fat; |
| 173 | } |
| 174 | |
| 175 | void InlineWatchpointSet::freeFat() |
| 176 | { |
| 177 | ASSERT(isFat()); |
| 178 | fat()->deref(); |
| 179 | } |
| 180 | |
| 181 | DeferredWatchpointFire::DeferredWatchpointFire(VM& vm) |
| 182 | : m_vm(vm) |
| 183 | , m_watchpointsToFire(ClearWatchpoint) |
| 184 | { |
| 185 | } |
| 186 | |
| 187 | DeferredWatchpointFire::~DeferredWatchpointFire() |
| 188 | { |
| 189 | } |
| 190 | |
| 191 | void DeferredWatchpointFire::fireAll() |
| 192 | { |
| 193 | if (m_watchpointsToFire.state() == IsWatched) |
| 194 | m_watchpointsToFire.fireAll(m_vm, *this); |
| 195 | } |
| 196 | |
| 197 | void DeferredWatchpointFire::takeWatchpointsToFire(WatchpointSet* watchpointsToFire) |
| 198 | { |
| 199 | ASSERT(m_watchpointsToFire.state() == ClearWatchpoint); |
| 200 | ASSERT(watchpointsToFire->state() == IsWatched); |
| 201 | m_watchpointsToFire.take(watchpointsToFire); |
| 202 | } |
| 203 | |
| 204 | } // namespace JSC |
| 205 | |
| 206 | namespace WTF { |
| 207 | |
| 208 | void printInternal(PrintStream& out, JSC::WatchpointState state) |
| 209 | { |
| 210 | switch (state) { |
| 211 | case JSC::ClearWatchpoint: |
| 212 | out.print("ClearWatchpoint" ); |
| 213 | return; |
| 214 | case JSC::IsWatched: |
| 215 | out.print("IsWatched" ); |
| 216 | return; |
| 217 | case JSC::IsInvalidated: |
| 218 | out.print("IsInvalidated" ); |
| 219 | return; |
| 220 | } |
| 221 | RELEASE_ASSERT_NOT_REACHED(); |
| 222 | } |
| 223 | |
| 224 | } // namespace WTF |
| 225 | |
| 226 | |